Note: Weblinks appear only once although they may address more than one benchmark.
1st Grade Math Benchmark Targets by Strand
By year's end, all students will:
Strand | # | Benchmark Target |
Link to TEKS | Curriculum Connection |
Numbers, Operations, and Quantitative Reasoning | 1. | Read, write, compare, and order numbers to 99 (less than, greater than, or equal to). | 1.1 A,D | All Units |
2. | Recognize and describe the value of a penny, nickel, dime and quarter and their relationships. |
All Units | ||
Coin values game Great game! |
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3. | Separate a whole into equal parts, and describe parts of a set such as three out of the eight crayons are red. | 1.2 A,B | Most Units | |
Pizza Party | ||||
4. | Write and solve addition and subtraction sentences to 18 by using objects and numbers. | 1.3 A,B | All Units | |
Dominoes Lesson Plan Arithmattack How many problems can you solve in 60 seconds? |
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5.* | Identify and model place value for ones and tens. | All Units | ||
Place Value practice | ||||
Patterns, Relationships, and Algebraic Thinking |
6.. | Identify, extend and create patterns with objects, pictures, and real life situations to make predictions and solve problems. | 1.4 A | All Units |
On-line Simon watch and copy pattern computer shows (up to 5 parts in Easy level) |
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7.. | Skip count by 2’s, 5’s and 10’s using concrete models and charts. | 1.4 B | Most Units | |
8. | Identify odd and even numbers. | 1.5 A | All Units | |
Even Odd story | ||||
9. | Identify the relationship between addition and subtraction, as in fact families. | 1.5 C | All Units | |
10.* | Identify and model place value for ones and tens. | 1.1 B 1.5 B |
All Units | |
Place Value practice | ||||
Geometry and Spacial Reasoning |
11. | Use attributes to describe, identify, and sort geometric shapes, including circles, triangles, squares, and describe the shape of balls, boxes, cans and cones. | 1.6 A,B | All Units |
Shape Sorter a geometric "Memory" game Shape Walk take a digital camera on a walk |
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12. | Combine geometric shapes to make new geometric shapes. | 1.6 C | Most Units | |
Bubble Troubles similar to Tetris |
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Measurement | 13. | Measure and estimate length, weight, temperature, and capacity using nonstandard units, and describe the relationship between the size and number of units needed. | 1.7 A,B 1.8 A |
All Units |
Math Keys |
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14. | Tell time to the hour and half hour. | 1.8 B | Most Units | |
What time is it? | ||||
15. | Order three or more events by how much time they take to accomplish. | 1.8 C | Most Units | |
Probability and Statistics |
16. | Collect and sort data to construct and draw conclusions about real object graphs, picture graphs and bar graphs. | 1.9 A,B 1.10 A |
All Units |
17. | Identify events as certain or impossible. | 1.10 B | Most Units | |
Math Keys - Probability | ||||
Underlying Processes and Mathematical Tools | 18. | Use a problem-solving model, with guidance as needed, that incorporates appropriate strategies, including drawing a picture, looking for a pattern, systematic guessing and checking, or acting out in order to solve problems in everyday situations. | 1.11 A,B,C | All Units |
Turtle Game scroll down the page for game | ||||
19. | Reason, record and explain thinking using objects, words, numbers, pictures, technology, and mathematical language. | 1.11 D 1.12 A,B 1.13 |
All Units | |
Visual Glossary | ||||
TEKS SEARCH | Marco Polo Search by TEXAS TEKS Alignment | |||
Teks Toolkit and Clarifying Activities for Math |
* indicates benchmark appears in more than one strand